
Classes
*******

Python's class mechanism adds classes to the language with a minimum
of new syntax and semantics.  It is a mixture of the class mechanisms
found in C++ and Modula-3.  As is true for modules, classes in Python
do not put an absolute barrier between definition and user, but rather
rely on the politeness of the user not to "break into the definition."
The most important features of classes are retained with full power,
however: the class inheritance mechanism allows multiple base classes,
a derived class can override any methods of its base class or classes,
and a method can call the method of a base class with the same name.
Objects can contain an arbitrary amount of data.

In C++ terminology, all class members (including the data members) are
*public*, and all member functions are *virtual*.  As in Modula-3,
there are no shorthands for referencing the object's members from its
methods: the method function is declared with an explicit first
argument representing the object, which is provided implicitly by the
call.  As in Smalltalk, classes themselves are objects.  This provides
semantics for importing and renaming.  Unlike C++ and Modula-3, built-
in types can be used as base classes for extension by the user. Also,
like in C++, most built-in operators with special syntax (arithmetic
operators, subscripting etc.) can be redefined for class instances.

(Lacking universally accepted terminology to talk about classes, I
will make occasional use of Smalltalk and C++ terms.  I would use
Modula-3 terms, since its object-oriented semantics are closer to
those of Python than C++, but I expect that few readers have heard of
it.)


A Word About Names and Objects
==============================

Objects have individuality, and multiple names (in multiple scopes)
can be bound to the same object.  This is known as aliasing in other
languages.  This is usually not appreciated on a first glance at
Python, and can be safely ignored when dealing with immutable basic
types (numbers, strings, tuples).  However, aliasing has a possibly
surprising effect on the semantics of Python code involving mutable
objects such as lists, dictionaries, and most other types. This is
usually used to the benefit of the program, since aliases behave like
pointers in some respects.  For example, passing an object is cheap
since only a pointer is passed by the implementation; and if a
function modifies an object passed as an argument, the caller will see
the change --- this eliminates the need for two different argument
passing mechanisms as in Pascal.


Python Scopes and Namespaces
============================

Before introducing classes, I first have to tell you something about
Python's scope rules.  Class definitions play some neat tricks with
namespaces, and you need to know how scopes and namespaces work to
fully understand what's going on. Incidentally, knowledge about this
subject is useful for any advanced Python programmer.

Let's begin with some definitions.

A *namespace* is a mapping from names to objects.  Most namespaces are
currently implemented as Python dictionaries, but that's normally not
noticeable in any way (except for performance), and it may change in
the future.  Examples of namespaces are: the set of built-in names
(functions such as ``abs()``, and built-in exception names); the
global names in a module; and the local names in a function
invocation.  In a sense the set of attributes of an object also form a
namespace.  The important thing to know about namespaces is that there
is absolutely no relation between names in different namespaces; for
instance, two different modules may both define a function
``maximize`` without confusion --- users of the modules must prefix it
with the module name.

By the way, I use the word *attribute* for any name following a dot
--- for example, in the expression ``z.real``, ``real`` is an
attribute of the object ``z``.  Strictly speaking, references to names
in modules are attribute references: in the expression
``modname.funcname``, ``modname`` is a module object and ``funcname``
is an attribute of it.  In this case there happens to be a
straightforward mapping between the module's attributes and the global
names defined in the module: they share the same namespace!  [1]

Attributes may be read-only or writable.  In the latter case,
assignment to attributes is possible.  Module attributes are writable:
you can write ``modname.the_answer = 42``.  Writable attributes may
also be deleted with the ``del`` statement.  For example, ``del
modname.the_answer`` will remove the attribute ``the_answer`` from the
object named by ``modname``.

Namespaces are created at different moments and have different
lifetimes.  The namespace containing the built-in names is created
when the Python interpreter starts up, and is never deleted.  The
global namespace for a module is created when the module definition is
read in; normally, module namespaces also last until the interpreter
quits.  The statements executed by the top-level invocation of the
interpreter, either read from a script file or interactively, are
considered part of a module called ``__main__``, so they have their
own global namespace.  (The built-in names actually also live in a
module; this is called ``__builtin__``.)

The local namespace for a function is created when the function is
called, and deleted when the function returns or raises an exception
that is not handled within the function.  (Actually, forgetting would
be a better way to describe what actually happens.)  Of course,
recursive invocations each have their own local namespace.

A *scope* is a textual region of a Python program where a namespace is
directly accessible.  "Directly accessible" here means that an
unqualified reference to a name attempts to find the name in the
namespace.

Although scopes are determined statically, they are used dynamically.
At any time during execution, there are at least three nested scopes
whose namespaces are directly accessible:

* the innermost scope, which is searched first, contains the local
  names

* the scopes of any enclosing functions, which are searched starting
  with the nearest enclosing scope, contains non-local, but also non-
  global names

* the next-to-last scope contains the current module's global names

* the outermost scope (searched last) is the namespace containing
  built-in names

If a name is declared global, then all references and assignments go
directly to the middle scope containing the module's global names.
Otherwise, all variables found outside of the innermost scope are
read-only (an attempt to write to such a variable will simply create a
*new* local variable in the innermost scope, leaving the identically
named outer variable unchanged).

Usually, the local scope references the local names of the (textually)
current function.  Outside functions, the local scope references the
same namespace as the global scope: the module's namespace. Class
definitions place yet another namespace in the local scope.

It is important to realize that scopes are determined textually: the
global scope of a function defined in a module is that module's
namespace, no matter from where or by what alias the function is
called.  On the other hand, the actual search for names is done
dynamically, at run time --- however, the language definition is
evolving towards static name resolution, at "compile" time, so don't
rely on dynamic name resolution!  (In fact, local variables are
already determined statically.)

A special quirk of Python is that -- if no ``global`` statement is in
effect -- assignments to names always go into the innermost scope.
Assignments do not copy data --- they just bind names to objects.  The
same is true for deletions: the statement ``del x`` removes the
binding of ``x`` from the namespace referenced by the local scope.  In
fact, all operations that introduce new names use the local scope: in
particular, ``import`` statements and function definitions bind the
module or function name in the local scope.  (The ``global`` statement
can be used to indicate that particular variables live in the global
scope.)


A First Look at Classes
=======================

Classes introduce a little bit of new syntax, three new object types,
and some new semantics.


Class Definition Syntax
-----------------------

The simplest form of class definition looks like this:

   class ClassName:
       <statement-1>
       .
       .
       .
       <statement-N>

Class definitions, like function definitions (``def`` statements) must
be executed before they have any effect.  (You could conceivably place
a class definition in a branch of an ``if`` statement, or inside a
function.)

In practice, the statements inside a class definition will usually be
function definitions, but other statements are allowed, and sometimes
useful --- we'll come back to this later.  The function definitions
inside a class normally have a peculiar form of argument list,
dictated by the calling conventions for methods --- again, this is
explained later.

When a class definition is entered, a new namespace is created, and
used as the local scope --- thus, all assignments to local variables
go into this new namespace.  In particular, function definitions bind
the name of the new function here.

When a class definition is left normally (via the end), a *class
object* is created.  This is basically a wrapper around the contents
of the namespace created by the class definition; we'll learn more
about class objects in the next section.  The original local scope
(the one in effect just before the class definition was entered) is
reinstated, and the class object is bound here to the class name given
in the class definition header (``ClassName`` in the example).


Class Objects
-------------

Class objects support two kinds of operations: attribute references
and instantiation.

*Attribute references* use the standard syntax used for all attribute
references in Python: ``obj.name``.  Valid attribute names are all the
names that were in the class's namespace when the class object was
created.  So, if the class definition looked like this:

   class MyClass:
       """A simple example class"""
       i = 12345
       def f(self):
           return 'hello world'

then ``MyClass.i`` and ``MyClass.f`` are valid attribute references,
returning an integer and a function object, respectively. Class
attributes can also be assigned to, so you can change the value of
``MyClass.i`` by assignment. ``__doc__`` is also a valid attribute,
returning the docstring belonging to the class: ``"A simple example
class"``.

Class *instantiation* uses function notation.  Just pretend that the
class object is a parameterless function that returns a new instance
of the class. For example (assuming the above class):

   x = MyClass()

creates a new *instance* of the class and assigns this object to the
local variable ``x``.

The instantiation operation ("calling" a class object) creates an
empty object. Many classes like to create objects with instances
customized to a specific initial state. Therefore a class may define a
special method named ``__init__()``, like this:

   def __init__(self):
       self.data = []

When a class defines an ``__init__()`` method, class instantiation
automatically invokes ``__init__()`` for the newly-created class
instance.  So in this example, a new, initialized instance can be
obtained by:

   x = MyClass()

Of course, the ``__init__()`` method may have arguments for greater
flexibility.  In that case, arguments given to the class instantiation
operator are passed on to ``__init__()``.  For example,

   >>> class Complex:
   ...     def __init__(self, realpart, imagpart):
   ...         self.r = realpart
   ...         self.i = imagpart
   ...
   >>> x = Complex(3.0, -4.5)
   >>> x.r, x.i
   (3.0, -4.5)


Instance Objects
----------------

Now what can we do with instance objects?  The only operations
understood by instance objects are attribute references.  There are
two kinds of valid attribute names, data attributes and methods.

*data attributes* correspond to "instance variables" in Smalltalk, and
to "data members" in C++.  Data attributes need not be declared; like
local variables, they spring into existence when they are first
assigned to.  For example, if ``x`` is the instance of ``MyClass``
created above, the following piece of code will print the value
``16``, without leaving a trace:

   x.counter = 1
   while x.counter < 10:
       x.counter = x.counter * 2
   print x.counter
   del x.counter

The other kind of instance attribute reference is a *method*. A method
is a function that "belongs to" an object.  (In Python, the term
method is not unique to class instances: other object types can have
methods as well.  For example, list objects have methods called
append, insert, remove, sort, and so on. However, in the following
discussion, we'll use the term method exclusively to mean methods of
class instance objects, unless explicitly stated otherwise.)

Valid method names of an instance object depend on its class.  By
definition, all attributes of a class that are function  objects
define corresponding methods of its instances.  So in our example,
``x.f`` is a valid method reference, since ``MyClass.f`` is a
function, but ``x.i`` is not, since ``MyClass.i`` is not.  But ``x.f``
is not the same thing as ``MyClass.f`` --- it is a *method object*,
not a function object.


Method Objects
--------------

Usually, a method is called right after it is bound:

   x.f()

In the ``MyClass`` example, this will return the string ``'hello
world'``. However, it is not necessary to call a method right away:
``x.f`` is a method object, and can be stored away and called at a
later time.  For example:

   xf = x.f
   while True:
       print xf()

will continue to print ``hello world`` until the end of time.

What exactly happens when a method is called?  You may have noticed
that ``x.f()`` was called without an argument above, even though the
function definition for ``f()`` specified an argument.  What happened
to the argument? Surely Python raises an exception when a function
that requires an argument is called without any --- even if the
argument isn't actually used...

Actually, you may have guessed the answer: the special thing about
methods is that the object is passed as the first argument of the
function.  In our example, the call ``x.f()`` is exactly equivalent to
``MyClass.f(x)``.  In general, calling a method with a list of *n*
arguments is equivalent to calling the corresponding function with an
argument list that is created by inserting the method's object before
the first argument.

If you still don't understand how methods work, a look at the
implementation can perhaps clarify matters.  When an instance
attribute is referenced that isn't a data attribute, its class is
searched.  If the name denotes a valid class attribute that is a
function object, a method object is created by packing (pointers to)
the instance object and the function object just found together in an
abstract object: this is the method object.  When the method object is
called with an argument list, a new argument list is constructed from
the instance object and the argument list, and the function object is
called with this new argument list.


Random Remarks
==============

Data attributes override method attributes with the same name; to
avoid accidental name conflicts, which may cause hard-to-find bugs in
large programs, it is wise to use some kind of convention that
minimizes the chance of conflicts.  Possible conventions include
capitalizing method names, prefixing data attribute names with a small
unique string (perhaps just an underscore), or using verbs for methods
and nouns for data attributes.

Data attributes may be referenced by methods as well as by ordinary
users ("clients") of an object.  In other words, classes are not
usable to implement pure abstract data types.  In fact, nothing in
Python makes it possible to enforce data hiding --- it is all based
upon convention.  (On the other hand, the Python implementation,
written in C, can completely hide implementation details and control
access to an object if necessary; this can be used by extensions to
Python written in C.)

Clients should use data attributes with care --- clients may mess up
invariants maintained by the methods by stamping on their data
attributes.  Note that clients may add data attributes of their own to
an instance object without affecting the validity of the methods, as
long as name conflicts are avoided --- again, a naming convention can
save a lot of headaches here.

There is no shorthand for referencing data attributes (or other
methods!) from within methods.  I find that this actually increases
the readability of methods: there is no chance of confusing local
variables and instance variables when glancing through a method.

Often, the first argument of a method is called ``self``.  This is
nothing more than a convention: the name ``self`` has absolutely no
special meaning to Python.  Note, however, that by not following the
convention your code may be less readable to other Python programmers,
and it is also conceivable that a *class browser* program might be
written that relies upon such a convention.

Any function object that is a class attribute defines a method for
instances of that class.  It is not necessary that the function
definition is textually enclosed in the class definition: assigning a
function object to a local variable in the class is also ok.  For
example:

   # Function defined outside the class
   def f1(self, x, y):
       return min(x, x+y)

   class C:
       f = f1
       def g(self):
           return 'hello world'
       h = g

Now ``f``, ``g`` and ``h`` are all attributes of class ``C`` that
refer to function objects, and consequently they are all methods of
instances of ``C`` --- ``h`` being exactly equivalent to ``g``.  Note
that this practice usually only serves to confuse the reader of a
program.

Methods may call other methods by using method attributes of the
``self`` argument:

   class Bag:
       def __init__(self):
           self.data = []
       def add(self, x):
           self.data.append(x)
       def addtwice(self, x):
           self.add(x)
           self.add(x)

Methods may reference global names in the same way as ordinary
functions.  The global scope associated with a method is the module
containing the class definition.  (The class itself is never used as a
global scope.)  While one rarely encounters a good reason for using
global data in a method, there are many legitimate uses of the global
scope: for one thing, functions and modules imported into the global
scope can be used by methods, as well as functions and classes defined
in it.  Usually, the class containing the method is itself defined in
this global scope, and in the next section we'll find some good
reasons why a method would want to reference its own class.

Each value is an object, and therefore has a *class* (also called its
*type*). It is stored as ``object.__class__``.


Inheritance
===========

Of course, a language feature would not be worthy of the name "class"
without supporting inheritance.  The syntax for a derived class
definition looks like this:

   class DerivedClassName(BaseClassName):
       <statement-1>
       .
       .
       .
       <statement-N>

The name ``BaseClassName`` must be defined in a scope containing the
derived class definition.  In place of a base class name, other
arbitrary expressions are also allowed.  This can be useful, for
example, when the base class is defined in another module:

   class DerivedClassName(modname.BaseClassName):

Execution of a derived class definition proceeds the same as for a
base class. When the class object is constructed, the base class is
remembered.  This is used for resolving attribute references: if a
requested attribute is not found in the class, the search proceeds to
look in the base class.  This rule is applied recursively if the base
class itself is derived from some other class.

There's nothing special about instantiation of derived classes:
``DerivedClassName()`` creates a new instance of the class.  Method
references are resolved as follows: the corresponding class attribute
is searched, descending down the chain of base classes if necessary,
and the method reference is valid if this yields a function object.

Derived classes may override methods of their base classes.  Because
methods have no special privileges when calling other methods of the
same object, a method of a base class that calls another method
defined in the same base class may end up calling a method of a
derived class that overrides it.  (For C++ programmers: all methods in
Python are effectively ``virtual``.)

An overriding method in a derived class may in fact want to extend
rather than simply replace the base class method of the same name.
There is a simple way to call the base class method directly: just
call ``BaseClassName.methodname(self, arguments)``.  This is
occasionally useful to clients as well.  (Note that this only works if
the base class is accessible as ``BaseClassName`` in the global
scope.)

Python has two built-in functions that work with inheritance:

* Use ``isinstance()`` to check an instance's type: ``isinstance(obj,
  int)`` will be ``True`` only if ``obj.__class__`` is ``int`` or some
  class derived from ``int``.

* Use ``issubclass()`` to check class inheritance: ``issubclass(bool,
  int)`` is ``True`` since ``bool`` is a subclass of ``int``.
  However, ``issubclass(unicode, str)`` is ``False`` since ``unicode``
  is not a subclass of ``str`` (they only share a common ancestor,
  ``basestring``).


Multiple Inheritance
--------------------

Python supports a limited form of multiple inheritance as well.  A
class definition with multiple base classes looks like this:

   class DerivedClassName(Base1, Base2, Base3):
       <statement-1>
       .
       .
       .
       <statement-N>

For old-style classes, the only rule is depth-first, left-to-right.
Thus, if an attribute is not found in ``DerivedClassName``, it is
searched in ``Base1``, then (recursively) in the base classes of
``Base1``, and only if it is not found there, it is searched in
``Base2``, and so on.

(To some people breadth first --- searching ``Base2`` and ``Base3``
before the base classes of ``Base1`` --- looks more natural.  However,
this would require you to know whether a particular attribute of
``Base1`` is actually defined in ``Base1`` or in one of its base
classes before you can figure out the consequences of a name conflict
with an attribute of ``Base2``.  The depth-first rule makes no
differences between direct and inherited attributes of ``Base1``.)

For *new-style class*es, the method resolution order changes
dynamically to support cooperative calls to ``super()``.  This
approach is known in some other multiple-inheritance languages as
call-next-method and is more powerful than the super call found in
single-inheritance languages.

With new-style classes, dynamic ordering is necessary because all
cases of multiple inheritance exhibit one or more diamond
relationships (where one at least one of the parent classes can be
accessed through multiple paths from the bottommost class).  For
example, all new-style classes inherit from ``object``, so any case of
multiple inheritance provides more than one path to reach ``object``.
To keep the base classes from being accessed more than once, the
dynamic algorithm linearizes the search order in a way that preserves
the left-to-right ordering specified in each class, that calls each
parent only once, and that is monotonic (meaning that a class can be
subclassed without affecting the precedence order of its parents).
Taken together, these properties make it possible to design reliable
and extensible classes with multiple inheritance.  For more detail,
see http://www.python.org/download/releases/2.3/mro/.


Private Variables
=================

"Private" instance variables that cannot be accessed except from
inside an object don't exist in Python.  However, there is a
convention that is followed by most Python code: a name prefixed with
an underscore (e.g. ``_spam``) should be treated as a non-public part
of the API (whether it is a function, a method or a data member).  It
should be considered an implementation detail and subject to change
without notice.

Since there is a valid use-case for class-private members (namely to
avoid name clashes of names with names defined by subclasses), there
is limited support for such a mechanism, called *name mangling*.  Any
identifier of the form ``__spam`` (at least two leading underscores,
at most one trailing underscore) is textually replaced with
``_classname__spam``, where ``classname`` is the current class name
with leading underscore(s) stripped.  This mangling is done without
regard to the syntactic position of the identifier, as long as it
occurs within the definition of a class.

Note that the mangling rules are designed mostly to avoid accidents;
it still is possible to access or modify a variable that is considered
private.  This can even be useful in special circumstances, such as in
the debugger.

Notice that code passed to ``exec``, ``eval()`` or ``execfile()`` does
not consider the classname of the invoking  class to be the current
class; this is similar to the effect of the  ``global`` statement, the
effect of which is likewise restricted to  code that is byte-compiled
together.  The same restriction applies to ``getattr()``,
``setattr()`` and ``delattr()``, as well as when referencing
``__dict__`` directly.


Odds and Ends
=============

Sometimes it is useful to have a data type similar to the Pascal
"record" or C "struct", bundling together a few named data items.  An
empty class definition will do nicely:

   class Employee:
       pass

   john = Employee() # Create an empty employee record

   # Fill the fields of the record
   john.name = 'John Doe'
   john.dept = 'computer lab'
   john.salary = 1000

A piece of Python code that expects a particular abstract data type
can often be passed a class that emulates the methods of that data
type instead.  For instance, if you have a function that formats some
data from a file object, you can define a class with methods
``read()`` and ``readline()`` that get the data from a string buffer
instead, and pass it as an argument.

Instance method objects have attributes, too: ``m.im_self`` is the
instance object with the method ``m()``, and ``m.im_func`` is the
function object corresponding to the method.


Exceptions Are Classes Too
==========================

User-defined exceptions are identified by classes as well.  Using this
mechanism it is possible to create extensible hierarchies of
exceptions.

There are two new valid (semantic) forms for the ``raise`` statement:

   raise Class, instance

   raise instance

In the first form, ``instance`` must be an instance of ``Class`` or of
a class derived from it.  The second form is a shorthand for:

   raise instance.__class__, instance

A class in an ``except`` clause is compatible with an exception if it
is the same class or a base class thereof (but not the other way
around --- an except clause listing a derived class is not compatible
with a base class).  For example, the following code will print B, C,
D in that order:

   class B:
       pass
   class C(B):
       pass
   class D(C):
       pass

   for c in [B, C, D]:
       try:
           raise c()
       except D:
           print "D"
       except C:
           print "C"
       except B:
           print "B"

Note that if the except clauses were reversed (with ``except B``
first), it would have printed B, B, B --- the first matching except
clause is triggered.

When an error message is printed for an unhandled exception, the
exception's class name is printed, then a colon and a space, and
finally the instance converted to a string using the built-in function
``str()``.


Iterators
=========

By now you have probably noticed that most container objects can be
looped over using a ``for`` statement:

   for element in [1, 2, 3]:
       print element
   for element in (1, 2, 3):
       print element
   for key in {'one':1, 'two':2}:
       print key
   for char in "123":
       print char
   for line in open("myfile.txt"):
       print line

This style of access is clear, concise, and convenient.  The use of
iterators pervades and unifies Python.  Behind the scenes, the ``for``
statement calls ``iter()`` on the container object.  The function
returns an iterator object that defines the method ``next()`` which
accesses elements in the container one at a time.  When there are no
more elements, ``next()`` raises a ``StopIteration`` exception which
tells the ``for`` loop to terminate. This example shows how it all
works:

   >>> s = 'abc'
   >>> it = iter(s)
   >>> it
   <iterator object at 0x00A1DB50>
   >>> it.next()
   'a'
   >>> it.next()
   'b'
   >>> it.next()
   'c'
   >>> it.next()

   Traceback (most recent call last):
     File "<stdin>", line 1, in ?
       it.next()
   StopIteration

Having seen the mechanics behind the iterator protocol, it is easy to
add iterator behavior to your classes.  Define a ``__iter__()`` method
which returns an object with a ``next()`` method.  If the class
defines ``next()``, then ``__iter__()`` can just return ``self``:

   class Reverse:
       "Iterator for looping over a sequence backwards"
       def __init__(self, data):
           self.data = data
           self.index = len(data)
       def __iter__(self):
           return self
       def next(self):
           if self.index == 0:
               raise StopIteration
           self.index = self.index - 1
           return self.data[self.index]

   >>> for char in Reverse('spam'):
   ...     print char
   ...
   m
   a
   p
   s


Generators
==========

*Generator*s are a simple and powerful tool for creating iterators.
They are written like regular functions but use the ``yield``
statement whenever they want to return data.  Each time ``next()`` is
called, the generator resumes where it left-off (it remembers all the
data values and which statement was last executed).  An example shows
that generators can be trivially easy to create:

   def reverse(data):
       for index in range(len(data)-1, -1, -1):
           yield data[index]

   >>> for char in reverse('golf'):
   ...     print char
   ...
   f
   l
   o
   g

Anything that can be done with generators can also be done with class
based iterators as described in the previous section.  What makes
generators so compact is that the ``__iter__()`` and ``next()``
methods are created automatically.

Another key feature is that the local variables and execution state
are automatically saved between calls.  This made the function easier
to write and much more clear than an approach using instance variables
like ``self.index`` and ``self.data``.

In addition to automatic method creation and saving program state,
when generators terminate, they automatically raise ``StopIteration``.
In combination, these features make it easy to create iterators with
no more effort than writing a regular function.


Generator Expressions
=====================

Some simple generators can be coded succinctly as expressions using a
syntax similar to list comprehensions but with parentheses instead of
brackets.  These expressions are designed for situations where the
generator is used right away by an enclosing function.  Generator
expressions are more compact but less versatile than full generator
definitions and tend to be more memory friendly than equivalent list
comprehensions.

Examples:

   >>> sum(i*i for i in range(10))                 # sum of squares
   285

   >>> xvec = [10, 20, 30]
   >>> yvec = [7, 5, 3]
   >>> sum(x*y for x,y in zip(xvec, yvec))         # dot product
   260

   >>> from math import pi, sin
   >>> sine_table = dict((x, sin(x*pi/180)) for x in range(0, 91))

   >>> unique_words = set(word  for line in page  for word in line.split())

   >>> valedictorian = max((student.gpa, student.name) for student in graduates)

   >>> data = 'golf'
   >>> list(data[i] for i in range(len(data)-1,-1,-1))
   ['f', 'l', 'o', 'g']

-[ Footnotes ]-

[1] Except for one thing.  Module objects have a secret read-only
    attribute called ``__dict__`` which returns the dictionary used to
    implement the module's namespace; the name ``__dict__`` is an
    attribute but not a global name. Obviously, using this violates
    the abstraction of namespace implementation, and should be
    restricted to things like post-mortem debuggers.
