
``code`` --- Interpreter base classes
*************************************

The ``code`` module provides facilities to implement read-eval-print
loops in Python.  Two classes and convenience functions are included
which can be used to build applications which provide an interactive
interpreter prompt.

class class code.InteractiveInterpreter([locals])

   This class deals with parsing and interpreter state (the user's
   namespace); it does not deal with input buffering or prompting or
   input file naming (the filename is always passed in explicitly).
   The optional *locals* argument specifies the dictionary in which
   code will be executed; it defaults to a newly created dictionary
   with key ``'__name__'`` set to ``'__console__'`` and key
   ``'__doc__'`` set to ``None``.

class class code.InteractiveConsole([locals[, filename]])

   Closely emulate the behavior of the interactive Python interpreter.
   This class builds on ``InteractiveInterpreter`` and adds prompting
   using the familiar ``sys.ps1`` and ``sys.ps2``, and input
   buffering.

code.interact([banner[, readfunc[, local]]])

   Convenience function to run a read-eval-print loop.  This creates a
   new instance of ``InteractiveConsole`` and sets *readfunc* to be
   used as the ``InteractiveConsole.raw_input()`` method, if provided.
   If *local* is provided, it is passed to the ``InteractiveConsole``
   constructor for use as the default namespace for the interpreter
   loop.  The ``interact()`` method of the instance is then run with
   *banner* passed as the banner to use, if provided.  The console
   object is discarded after use.

code.compile_command(source[, filename[, symbol]])

   This function is useful for programs that want to emulate Python's
   interpreter main loop (a.k.a. the read-eval-print loop).  The
   tricky part is to determine when the user has entered an incomplete
   command that can be completed by entering more text (as opposed to
   a complete command or a syntax error).  This function *almost*
   always makes the same decision as the real interpreter main loop.

   *source* is the source string; *filename* is the optional filename
   from which source was read, defaulting to ``'<input>'``; and
   *symbol* is the optional grammar start symbol, which should be
   either ``'single'`` (the default) or ``'eval'``.

   Returns a code object (the same as ``compile(source, filename,
   symbol)``) if the command is complete and valid; ``None`` if the
   command is incomplete; raises ``SyntaxError`` if the command is
   complete and contains a syntax error, or raises ``OverflowError``
   or ``ValueError`` if the command contains an invalid literal.


Interactive Interpreter Objects
===============================

InteractiveInterpreter.runsource(source[, filename[, symbol]])

   Compile and run some source in the interpreter. Arguments are the
   same as for ``compile_command()``; the default for *filename* is
   ``'<input>'``, and for *symbol* is ``'single'``.  One several
   things can happen:

   * The input is incorrect; ``compile_command()`` raised an exception
     (``SyntaxError`` or ``OverflowError``).  A syntax traceback will
     be printed by calling the ``showsyntaxerror()`` method.
     ``runsource()`` returns ``False``.

   * The input is incomplete, and more input is required;
     ``compile_command()`` returned ``None``. ``runsource()`` returns
     ``True``.

   * The input is complete; ``compile_command()`` returned a code
     object.  The code is executed by calling the ``runcode()`` (which
     also handles run-time exceptions, except for ``SystemExit``).
     ``runsource()`` returns ``False``.

   The return value can be used to decide whether to use ``sys.ps1``
   or ``sys.ps2`` to prompt the next line.

InteractiveInterpreter.runcode(code)

   Execute a code object. When an exception occurs,
   ``showtraceback()`` is called to display a traceback.  All
   exceptions are caught except ``SystemExit``, which is allowed to
   propagate.

   A note about ``KeyboardInterrupt``: this exception may occur
   elsewhere in this code, and may not always be caught.  The caller
   should be prepared to deal with it.

InteractiveInterpreter.showsyntaxerror([filename])

   Display the syntax error that just occurred.  This does not display
   a stack trace because there isn't one for syntax errors. If
   *filename* is given, it is stuffed into the exception instead of
   the default filename provided by Python's parser, because it always
   uses ``'<string>'`` when reading from a string. The output is
   written by the ``write()`` method.

InteractiveInterpreter.showtraceback()

   Display the exception that just occurred.  We remove the first
   stack item because it is within the interpreter object
   implementation. The output is written by the ``write()`` method.

InteractiveInterpreter.write(data)

   Write a string to the standard error stream (``sys.stderr``).
   Derived classes should override this to provide the appropriate
   output handling as needed.


Interactive Console Objects
===========================

The ``InteractiveConsole`` class is a subclass of
``InteractiveInterpreter``, and so offers all the methods of the
interpreter objects as well as the following additions.

InteractiveConsole.interact([banner])

   Closely emulate the interactive Python console. The optional banner
   argument specify the banner to print before the first interaction;
   by default it prints a banner similar to the one printed by the
   standard Python interpreter, followed by the class name of the
   console object in parentheses (so as not to confuse this with the
   real interpreter -- since it's so close!).

InteractiveConsole.push(line)

   Push a line of source text to the interpreter. The line should not
   have a trailing newline; it may have internal newlines.  The line
   is appended to a buffer and the interpreter's ``runsource()``
   method is called with the concatenated contents of the buffer as
   source.  If this indicates that the command was executed or
   invalid, the buffer is reset; otherwise, the command is incomplete,
   and the buffer is left as it was after the line was appended.  The
   return value is ``True`` if more input is required, ``False`` if
   the line was dealt with in some way (this is the same as
   ``runsource()``).

InteractiveConsole.resetbuffer()

   Remove any unhandled source text from the input buffer.

InteractiveConsole.raw_input([prompt])

   Write a prompt and read a line.  The returned line does not include
   the trailing newline.  When the user enters the EOF key sequence,
   ``EOFError`` is raised. The base implementation uses the built-in
   function ``raw_input()``; a subclass may replace this with a
   different implementation.
