
Glossary
********

``>>>``
   The default Python prompt of the interactive shell.  Often seen for
   code examples which can be executed interactively in the
   interpreter.

``...``
   The default Python prompt of the interactive shell when entering
   code for an indented code block or within a pair of matching left
   and right delimiters (parentheses, square brackets or curly
   braces).

2to3
   A tool that tries to convert Python 2.x code to Python 3.x code by
   handling most of the incompatibilites which can be detected by
   parsing the source and traversing the parse tree.

   2to3 is available in the standard library as ``lib2to3``; a
   standalone entry point is provided as ``Tools/scripts/2to3``.  See
   *2to3 - Automated Python 2 to 3 code translation*.

abstract base class
   Abstract Base Classes (abbreviated ABCs) complement *duck-typing*
   by providing a way to define interfaces when other techniques like
   ``hasattr()`` would be clumsy. Python comes with many builtin ABCs
   for data structures (in the ``collections`` module), numbers (in
   the ``numbers`` module), and streams (in the ``io`` module). You
   can create your own ABC with the ``abc`` module.

argument
   A value passed to a function or method, assigned to a named local
   variable in the function body.  A function or method may have both
   positional arguments and keyword arguments in its definition.
   Positional and keyword arguments may be variable-length: ``*``
   accepts or passes (if in the function definition or call) several
   positional arguments in a list, while ``**`` does the same for
   keyword arguments in a dictionary.

   Any expression may be used within the argument list, and the
   evaluated value is passed to the local variable.

attribute
   A value associated with an object which is referenced by name using
   dotted expressions.  For example, if an object *o* has an attribute
   *a* it would be referenced as *o.a*.

BDFL
   Benevolent Dictator For Life, a.k.a. Guido van Rossum, Python's
   creator.

bytecode
   Python source code is compiled into bytecode, the internal
   representation of a Python program in the interpreter.  The
   bytecode is also cached in ``.pyc`` and ``.pyo`` files so that
   executing the same file is faster the second time (recompilation
   from source to bytecode can be avoided).  This "intermediate
   language" is said to run on a *virtual machine* that executes the
   machine code corresponding to each bytecode.

class
   A template for creating user-defined objects. Class definitions
   normally contain method definitions which operate on instances of
   the class.

classic class
   Any class which does not inherit from ``object``.  See *new-style
   class*.  Classic classes will be removed in Python 3.0.

coercion
   The implicit conversion of an instance of one type to another
   during an operation which involves two arguments of the same type.
   For example, ``int(3.15)`` converts the floating point number to
   the integer ``3``, but in ``3+4.5``, each argument is of a
   different type (one int, one float), and both must be converted to
   the same type before they can be added or it will raise a
   ``TypeError``.  Coercion between two operands can be performed with
   the ``coerce`` builtin function; thus, ``3+4.5`` is equivalent to
   calling ``operator.add(*coerce(3, 4.5))`` and results in
   ``operator.add(3.0, 4.5)``.  Without coercion, all arguments of
   even compatible types would have to be normalized to the same value
   by the programmer, e.g., ``float(3)+4.5`` rather than just
   ``3+4.5``.

complex number
   An extension of the familiar real number system in which all
   numbers are expressed as a sum of a real part and an imaginary
   part.  Imaginary numbers are real multiples of the imaginary unit
   (the square root of ``-1``), often written ``i`` in mathematics or
   ``j`` in engineering. Python has builtin support for complex
   numbers, which are written with this latter notation; the imaginary
   part is written with a ``j`` suffix, e.g., ``3+1j``.  To get access
   to complex equivalents of the ``math`` module, use ``cmath``.  Use
   of complex numbers is a fairly advanced mathematical feature.  If
   you're not aware of a need for them, it's almost certain you can
   safely ignore them.

context manager
   An object which controls the environment seen in a ``with``
   statement by defining ``__enter__()`` and ``__exit__()`` methods.
   See **PEP 343**.

CPython
   The canonical implementation of the Python programming language.
   The term "CPython" is used in contexts when necessary to
   distinguish this implementation from others such as Jython or
   IronPython.

decorator
   A function returning another function, usually applied as a
   function transformation using the ``@wrapper`` syntax.  Common
   examples for decorators are ``classmethod()`` and
   ``staticmethod()``.

   The decorator syntax is merely syntactic sugar, the following two
   function definitions are semantically equivalent:

      def f(...):
          ...
      f = staticmethod(f)

      @staticmethod
      def f(...):
          ...

descriptor
   Any *new-style* object which defines the methods ``__get__()``,
   ``__set__()``, or ``__delete__()``.  When a class attribute is a
   descriptor, its special binding behavior is triggered upon
   attribute lookup.  Normally, using *a.b* to get, set or delete an
   attribute looks up the object named *b* in the class dictionary for
   *a*, but if *b* is a descriptor, the respective descriptor method
   gets called.  Understanding descriptors is a key to a deep
   understanding of Python because they are the basis for many
   features including functions, methods, properties, class methods,
   static methods, and reference to super classes.

   For more information about descriptors' methods, see *Implementing
   Descriptors*.

dictionary
   An associative array, where arbitrary keys are mapped to values.
   The use of ``dict`` closely resembles that for ``list``, but the
   keys can be any object with a ``__hash__()`` function, not just
   integers. Called a hash in Perl.

docstring
   A string literal which appears as the first expression in a class,
   function or module.  While ignored when the suite is executed, it
   is recognized by the compiler and put into the ``__doc__``
   attribute of the enclosing class, function or module.  Since it is
   available via introspection, it is the canonical place for
   documentation of the object.

duck-typing
   A pythonic programming style which determines an object's type by
   inspection of its method or attribute signature rather than by
   explicit relationship to some type object ("If it looks like a duck
   and quacks like a duck, it must be a duck.")  By emphasizing
   interfaces rather than specific types, well-designed code improves
   its flexibility by allowing polymorphic substitution.  Duck-typing
   avoids tests using ``type()`` or ``isinstance()``. (Note, however,
   that duck-typing can be complemented with abstract base classes.)
   Instead, it typically employs ``hasattr()`` tests or *EAFP*
   programming.

EAFP
   Easier to ask for forgiveness than permission.  This common Python
   coding style assumes the existence of valid keys or attributes and
   catches exceptions if the assumption proves false.  This clean and
   fast style is characterized by the presence of many ``try`` and
   ``except`` statements.  The technique contrasts with the *LBYL*
   style common to many other languages such as C.

expression
   A piece of syntax which can be evaluated to some value.  In other
   words, an expression is an accumulation of expression elements like
   literals, names, attribute access, operators or function calls
   which all return a value. In contrast to many other languages, not
   all language constructs are expressions. There are also
   *statement*s which cannot be used as expressions, such as ``print``
   or ``if``.  Assignments are also statements, not expressions.

extension module
   A module written in C or C++, using Python's C API to interact with
   the core and with user code.

function
   A series of statements which returns some value to a caller. It can
   also be passed zero or more arguments which may be used in the
   execution of the body. See also *argument* and *method*.

__future__
   A pseudo module which programmers can use to enable new language
   features which are not compatible with the current interpreter.
   For example, the expression ``11/4`` currently evaluates to ``2``.
   If the module in which it is executed had enabled *true division*
   by executing:

      from __future__ import division

   the expression ``11/4`` would evaluate to ``2.75``.  By importing
   the ``__future__`` module and evaluating its variables, you can see
   when a new feature was first added to the language and when it will
   become the default:

      >>> import __future__
      >>> __future__.division
      _Feature((2, 2, 0, 'alpha', 2), (3, 0, 0, 'alpha', 0), 8192)

garbage collection
   The process of freeing memory when it is not used anymore.  Python
   performs garbage collection via reference counting and a cyclic
   garbage collector that is able to detect and break reference
   cycles.

generator
   A function which returns an iterator.  It looks like a normal
   function except that values are returned to the caller using a
   ``yield`` statement instead of a ``return`` statement.  Generator
   functions often contain one or more ``for`` or ``while`` loops
   which ``yield`` elements back to the caller.  The function
   execution is stopped at the ``yield`` keyword (returning the
   result) and is resumed there when the next element is requested by
   calling the ``next()`` method of the returned iterator.

generator expression
   An expression that returns a generator.  It looks like a normal
   expression followed by a ``for`` expression defining a loop
   variable, range, and an optional ``if`` expression.  The combined
   expression generates values for an enclosing function:

      >>> sum(i*i for i in range(10))         # sum of squares 0, 1, 4, ... 81
      285

GIL
   See *global interpreter lock*.

global interpreter lock
   The lock used by Python threads to assure that only one thread
   executes in the *CPython* *virtual machine* at a time. This
   simplifies the CPython implementation by assuring that no two
   processes can access the same memory at the same time.  Locking the
   entire interpreter makes it easier for the interpreter to be multi-
   threaded, at the expense of much of the parallelism afforded by
   multi-processor machines.  Efforts have been made in the past to
   create a "free-threaded" interpreter (one which locks shared data
   at a much finer granularity), but so far none have been successful
   because performance suffered in the common single-processor case.

hashable
   An object is *hashable* if it has a hash value which never changes
   during its lifetime (it needs a ``__hash__()`` method), and can be
   compared to other objects (it needs an ``__eq__()`` or
   ``__cmp__()`` method). Hashable objects which compare equal must
   have the same hash value.

   Hashability makes an object usable as a dictionary key and a set
   member, because these data structures use the hash value
   internally.

   All of Python's immutable built-in objects are hashable, while no
   mutable containers (such as lists or dictionaries) are.  Objects
   which are instances of user-defined classes are hashable by
   default; they all compare unequal, and their hash value is their
   ``id()``.

IDLE
   An Integrated Development Environment for Python.  IDLE is a basic
   editor and interpreter environment which ships with the standard
   distribution of Python.  Good for beginners, it also serves as
   clear example code for those wanting to implement a moderately
   sophisticated, multi-platform GUI application.

immutable
   An object with a fixed value.  Immutable objects include numbers,
   strings and tuples.  Such an object cannot be altered.  A new
   object has to be created if a different value has to be stored.
   They play an important role in places where a constant hash value
   is needed, for example as a key in a dictionary.

integer division
   Mathematical division discarding any remainder.  For example, the
   expression ``11/4`` currently evaluates to ``2`` in contrast to the
   ``2.75`` returned by float division.  Also called *floor division*.
   When dividing two integers the outcome will always be another
   integer (having the floor function applied to it). However, if one
   of the operands is another numeric type (such as a ``float``), the
   result will be coerced (see *coercion*) to a common type.  For
   example, an integer divided by a float will result in a float
   value, possibly with a decimal fraction.  Integer division can be
   forced by using the ``//`` operator instead of the ``/`` operator.
   See also *__future__*.

interactive
   Python has an interactive interpreter which means you can enter
   statements and expressions at the interpreter prompt, immediately
   execute them and see their results.  Just launch ``python`` with no
   arguments (possibly by selecting it from your computer's main
   menu). It is a very powerful way to test out new ideas or inspect
   modules and packages (remember ``help(x)``).

interpreted
   Python is an interpreted language, as opposed to a compiled one,
   though the distinction can be blurry because of the presence of the
   bytecode compiler.  This means that source files can be run
   directly without explicitly creating an executable which is then
   run. Interpreted languages typically have a shorter
   development/debug cycle than compiled ones, though their programs
   generally also run more slowly.  See also *interactive*.

iterable
   A container object capable of returning its members one at a time.
   Examples of iterables include all sequence types (such as ``list``,
   ``str``, and ``tuple``) and some non-sequence types like ``dict``
   and ``file`` and objects of any classes you define with an
   ``__iter__()`` or ``__getitem__()`` method.  Iterables can be used
   in a ``for`` loop and in many other places where a sequence is
   needed (``zip()``, ``map()``, ...).  When an iterable object is
   passed as an argument to the builtin function ``iter()``, it
   returns an iterator for the object.  This iterator is good for one
   pass over the set of values.  When using iterables, it is usually
   not necessary to call ``iter()`` or deal with iterator objects
   yourself.  The ``for`` statement does that automatically for you,
   creating a temporary unnamed variable to hold the iterator for the
   duration of the loop.  See also *iterator*, *sequence*, and
   *generator*.

iterator
   An object representing a stream of data.  Repeated calls to the
   iterator's ``next()`` method return successive items in the stream.
   When no more data are available a ``StopIteration`` exception is
   raised instead.  At this point, the iterator object is exhausted
   and any further calls to its ``next()`` method just raise
   ``StopIteration`` again.  Iterators are required to have an
   ``__iter__()`` method that returns the iterator object itself so
   every iterator is also iterable and may be used in most places
   where other iterables are accepted.  One notable exception is code
   which attempts multiple iteration passes.  A container object (such
   as a ``list``) produces a fresh new iterator each time you pass it
   to the ``iter()`` function or use it in a ``for`` loop.  Attempting
   this with an iterator will just return the same exhausted iterator
   object used in the previous iteration pass, making it appear like
   an empty container.

   More information can be found in *Iterator Types*.

keyword argument
   Arguments which are preceded with a ``variable_name=`` in the call.
   The variable name designates the local name in the function to
   which the value is assigned.  ``**`` is used to accept or pass a
   dictionary of keyword arguments.  See *argument*.

lambda
   An anonymous inline function consisting of a single *expression*
   which is evaluated when the function is called.  The syntax to
   create a lambda function is ``lambda [arguments]: expression``

LBYL
   Look before you leap.  This coding style explicitly tests for pre-
   conditions before making calls or lookups.  This style contrasts
   with the *EAFP* approach and is characterized by the presence of
   many ``if`` statements.

list
   A built-in Python *sequence*.  Despite its name it is more akin to
   an array in other languages than to a linked list since access to
   elements are O(1).

list comprehension
   A compact way to process all or part of the elements in a sequence
   and return a list with the results.  ``result = ["0x%02x" % x for x
   in range(256) if x % 2 == 0]`` generates a list of strings
   containing even hex numbers (0x..) in the range from 0 to 255. The
   ``if`` clause is optional.  If omitted, all elements in
   ``range(256)`` are processed.

mapping
   A container object (such as ``dict``) which supports arbitrary key
   lookups using the special method ``__getitem__()``.

metaclass
   The class of a class.  Class definitions create a class name, a
   class dictionary, and a list of base classes.  The metaclass is
   responsible for taking those three arguments and creating the
   class.  Most object oriented programming languages provide a
   default implementation.  What makes Python special is that it is
   possible to create custom metaclasses.  Most users never need this
   tool, but when the need arises, metaclasses can provide powerful,
   elegant solutions.  They have been used for logging attribute
   access, adding thread-safety, tracking object creation,
   implementing singletons, and many other tasks.

   More information can be found in *Customizing class creation*.

method
   A function which is defined inside a class body.  If called as an
   attribute of an instance of that class, the method will get the
   instance object as its first *argument* (which is usually called
   ``self``). See *function* and *nested scope*.

mutable
   Mutable objects can change their value but keep their ``id()``.
   See also *immutable*.

named tuple
   Any tuple subclass whose indexable elements are also accessible
   using named attributes (for example, ``time.localtime()`` returns a
   tuple-like object where the *year* is accessible either with an
   index such as ``t[0]`` or with a named attribute like
   ``t.tm_year``).

   A named tuple can be a built-in type such as ``time.struct_time``,
   or it can be created with a regular class definition.  A full
   featured named tuple can also be created with the factory function
   ``collections.namedtuple()``.  The latter approach automatically
   provides extra features such as a self-documenting representation
   like ``Employee(name='jones', title='programmer')``.

namespace
   The place where a variable is stored.  Namespaces are implemented
   as dictionaries.  There are the local, global and builtin
   namespaces as well as nested namespaces in objects (in methods).
   Namespaces support modularity by preventing naming conflicts.  For
   instance, the functions ``__builtin__.open()`` and ``os.open()``
   are distinguished by their namespaces.  Namespaces also aid
   readability and maintainability by making it clear which module
   implements a function.  For instance, writing ``random.seed()`` or
   ``itertools.izip()`` makes it clear that those functions are
   implemented by the ``random`` and ``itertools`` modules,
   respectively.

nested scope
   The ability to refer to a variable in an enclosing definition.  For
   instance, a function defined inside another function can refer to
   variables in the outer function.  Note that nested scopes work only
   for reference and not for assignment which will always write to the
   innermost scope.  In contrast, local variables both read and write
   in the innermost scope.  Likewise, global variables read and write
   to the global namespace.

new-style class
   Any class which inherits from ``object``.  This includes all built-
   in types like ``list`` and ``dict``.  Only new-style classes can
   use Python's newer, versatile features like ``__slots__``,
   descriptors, properties, and ``__getattribute__()``.

   More information can be found in *New-style and classic classes*.

object
   Any data with state (attributes or value) and defined behavior
   (methods).  Also the ultimate base class of any *new-style class*.

positional argument
   The arguments assigned to local names inside a function or method,
   determined by the order in which they were given in the call.
   ``*`` is used to either accept multiple positional arguments (when
   in the definition), or pass several arguments as a list to a
   function.  See *argument*.

Python 3000
   Nickname for the next major Python version, 3.0 (coined long ago
   when the release of version 3 was something in the distant future.)
   This is also abbreviated "Py3k".

Pythonic
   An idea or piece of code which closely follows the most common
   idioms of the Python language, rather than implementing code using
   concepts common to other languages.  For example, a common idiom in
   Python is to loop over all elements of an iterable using a ``for``
   statement.  Many other languages don't have this type of construct,
   so people unfamiliar with Python sometimes use a numerical counter
   instead:

      for i in range(len(food)):
          print food[i]

   As opposed to the cleaner, Pythonic method:

      for piece in food:
          print piece

reference count
   The number of references to an object.  When the reference count of
   an object drops to zero, it is deallocated.  Reference counting is
   generally not visible to Python code, but it is a key element of
   the *CPython* implementation.  The ``sys`` module defines a
   ``getrefcount()`` function that programmers can call to return the
   reference count for a particular object.

__slots__
   A declaration inside a *new-style class* that saves memory by pre-
   declaring space for instance attributes and eliminating instance
   dictionaries.  Though popular, the technique is somewhat tricky to
   get right and is best reserved for rare cases where there are large
   numbers of instances in a memory-critical application.

sequence
   An *iterable* which supports efficient element access using integer
   indices via the ``__getitem__()`` special method and defines a
   ``len()`` method that returns the length of the sequence. Some
   built-in sequence types are ``list``, ``str``, ``tuple``, and
   ``unicode``. Note that ``dict`` also supports ``__getitem__()`` and
   ``__len__()``, but is considered a mapping rather than a sequence
   because the lookups use arbitrary *immutable* keys rather than
   integers.

slice
   An object usually containing a portion of a *sequence*.  A slice is
   created using the subscript notation, ``[]`` with colons between
   numbers when several are given, such as in
   ``variable_name[1:3:5]``.  The bracket (subscript) notation uses
   ``slice`` objects internally (or in older versions,
   ``__getslice__()`` and ``__setslice__()``).

statement
   A statement is part of a suite (a "block" of code).  A statement is
   either an *expression* or a one of several constructs with a
   keyword, such as ``if``, ``while`` or ``print``.

triple-quoted string
   A string which is bound by three instances of either a quotation
   mark (") or an apostrophe (').  While they don't provide any
   functionality not available with single-quoted strings, they are
   useful for a number of reasons.  They allow you to include
   unescaped single and double quotes within a string and they can
   span multiple lines without the use of the continuation character,
   making them especially useful when writing docstrings.

type
   The type of a Python object determines what kind of object it is;
   every object has a type.  An object's type is accessible as its
   ``__class__`` attribute or can be retrieved with ``type(obj)``.

virtual machine
   A computer defined entirely in software.  Python's virtual machine
   executes the *bytecode* emitted by the bytecode compiler.

Zen of Python
   Listing of Python design principles and philosophies that are
   helpful in understanding and using the language.  The listing can
   be found by typing "``import this``" at the interactive prompt.
